Bullet Pro strives to be the most practical workspace for anything that uses bullets in your 2D games, whatever the gameplay.
Without requiring a single line of code, you can handle pooling, movement, collisions, and so much more for all your hitboxes.
Feel free to use it in:
The tool's main guidelines are the following:
BulletPro handles around 1500 bullets at once without a problem, on most PC/console/mobile platforms, thanks to GPU-based collisions.
Since these GPU-based collisions are not available for WebGL, in web-browser games BulletPro can still be used but non-circle bullets will drop the framerate. Same goes for somewhat complex behaviours, such as bouncing off walls.